The post-apocalyptic world is broken, and so are most of the people in it. No good deed goes unpunished, and sometimes no choice is the right one. Wasteland 3 makes you feel the weight of your actions in an unforgiving world. Your interactions with the people there have significant and subtle effects on how things play out in your eventual ending. Unlocked almost immediately, your base is a run-down trash heap that you turn into an amazing bastion, full of functional and important services like a medbay and armory while housing tons of characters. Upgrading your Ranger Headquarters is one of the most satisfying aspects of the adventure. Random encounters are mostly annoying, but you can eliminate them through the use of the survival skill. If you’re a brazen explorer, you can push the boundaries hard and probably end up being buried in the snow a few times, but that’s also how you find cool and powerful upgrades. You can even use your vehicle in combat where situations allow and find a ton of upgrades for it, both functional and cosmetic. The world is mostly open, and you’re free to roam around in your Kodiak vehicle to find random encounters, oodles of side-quests and locations of interest, and other random shops and map popups. From lockpicking, sweet-talking, sneaking around, and even repairing toasters, every point you allocate is significant, and it’s a ton of fun agonizing about every skill point you place. Skills that don't involve combat can save your life, allowing you to deftly handle everything from tripwires to drunk bar patrons. And that’s just the start of the choices in front of you.Įventually, I created a master ace with pistols who could fry the circuits of any robots I encountered with expert CPU shots, turning them against their masters. Another one of my allies is an expert sniper who can target specific body parts and talk amazing trash – scaring enemies into submission and ending fights before they even begin. My character Duck is a master of the mallet, can walk over mines, and launches rockets with the best of them. I had a varied crew of experts ready for all kinds of situations. You have a solid pool out there to recruit from, but if you’re like me, you will get attached and balance your behavior to facilitate their needs.ĭetermining how to approach every situation matters, both in and out of combat. If you push them too hard, they may bail on your crew. You can create four playable characters to use and also recruit two NPCs, who you can also customize – but they have their own morals and allegiances. You may cry when you miss and the enemy chops you in two with a giant machete, but hey, that's what save files are for. Your effective range is nicely highlighted in the UI, so you know exactly where to move and still have the resources to attack with a stellar 88 percent chance to hit. Cover is critical to defending yourself from the endless hail of bullets and beams, so choosing where to end your turn becomes an important tactic. Executing a special move costs more than moving a tile. Firing a rocket launcher costs you more exertion than shooting a pistol, for instance. Combat is clean, smooth, and easy to understand in terms of movement and actions – an improvement over Wasteland 2.
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